Whose Dreams Are the Future Made of?

This project marks the first session at 99P Labs, an innovation lab within a leading automotive company, where we explored future scenarios for 2050 using speculative and participatory design methods.
In the summer of 2023, we co-designed with everyday people, creating future scenarios for 2050 based on their dreams and fears.
The following videos include AI-generated images and animations using Midjourney and Heygen. If the videos don't load, you can watch them on Bilibili instead: https://www.bilibili.com/video/BV1oYyxYHEwK/?vd_source=f3c4a95d93ef7cbca2a8ca345126dbc8

World 1: Harmony

World 2: People First

World 4: Planet First

World 4: Death

Project Objective & Research Process

We are a team of MFA students in Design Research and Development at OSU, under the guidance of Dr. Liz Sanders.
The project aims to explore and visualize future scenarios for the Harmonious Hybrid Society 2050 (HHS2050), focusing on the intersection of humans, robots, and AI. The current effort on HHS2050 is focused on an optimistic/harmonious vision for the future, and the role of new and emerging technologies is central.
In this summer project, we will extend our inquiry to include nonharmonious futures as well. We will take a human-centered (vs. technology-centered) approach to explore these futures, listening to everyday people's dreams and fears. Additionally, our team will learn about and apply AI tools in our design and research process.
1
Preliminary Research: We conducted initial research on AI and emerging technologies, particularly from a social perspective, and explored future design methodologies.
2
Interviews: We conducted two interview rounds: the first with 13 people across the U.S. to gather their views on AI and technologies, and the second with 12 participants in online co-design activities via Miro to explore future experiences. We found that everyday people of all ages can readily express their thoughts and feelings about the role of technology in their lives.
3
Co-Design Workshops: We facilitated three co-design workshops with 29 participants from 99P Labs, OSU students, and an over-45 age group. These workshops provided insights into participants' dreams and fears about the future and technology. (Workshop details are provided below.)
4
Analysis and Creation: We analyzed all the research activities and created vignettes and videos to capture the key insights.

Co-design Workshop

We conducted three co-design workshops with 29 people across seven teams.
99P Labs:
9 people in two teams
OSU students:
15 people in three teams
Over the age of 45:
5 people in two teams

Workshop Agenda

Robot Nametags
Thing from the Future
World Quadrant and Team Selection
Future World Building
Future Persona
Future Experience/Artifacts
Presentation

Key Activities

1. The Thing from the Future
"The Thing from the Future” activity warmed people up to their creativity. Each participant chose one card of each color and then generated an idea for the future at the intersection of the cards. This activity draws inspiration from Candy Stuart's work (PDF) Gaming Futures Literacy: The Thing From The Future. We were surprised by how quickly the co-designers were able to generate ideas!  All the ideas generated were incorporated in the final analysis.
2. World Quadrant and Team Selection
We introduced the world quadrant to participants and invited them to attach their ideas from "The Thing from the Future" activity to one of four distinct worlds. This quadrant was based on 2050 ARUP Framework, with one axis representing “Planetary Health” and the other "Societal Health." To ensure clarity and accessibility for participants, we simplified the names and descriptions of the four worlds:
● Human-planet Harmony:
Societal conditions and planetary health exist in a harmonious relationship, fortifying each other for mutual progress and benefit.
● Human First, Planet Second:
Societal conditions advance at the cost of planetary health.
● Planet first, Human Second:
The improvement in the health of the planet has been achieved through severe restrictions on human society: restrictive living conditions, conflict, and authoritarian regimes are prevalent.
● Human-planet Death:
Declining planetary health and societal conditions. It is questionable how much longer humanity can survive.
(Reference: https://www.arup.com/perspectives/publications/research/section/2050-scenarios-four-plausible-futures)

Teams were assigned to different worldviews based on the ideas they developed. However, we found that it was difficult to assign a team to the Planet First Worldview. The ideas they generated from "The Thing from the Future" activity did not fit here. It appeared that we are not used to thinking about the planet first and people second.
3. Future World Building & Future Persona
The "Future World Building" activity helped each team consider broader perspectives for the worlds their personas would live in, focusing on society, politics, economy, environment, and technology. Afterward, each team created two personas for their worldview. We provided materials, including activity templates and images of persona characters, environments, and lifestyles.

The co-designers created 14 future personas: 7 males and 7 females (3 of them being robots). They were a diverse group but not as diverse as they could have been considering the materials that were provided. There were no older people or people with visible disability in the selections.
4. Future Experience/Artefact
In this final activity the co-designers were provided with a wide range of materials to work with. They rose to the challenge and created an extraordinary range of ideas, having been well prepared by the previous activities.
Here are the final future artifacts, with each group's artifacts created using paper of the same color.
99P group:
OSU student group:
Over 45 group:

Data Analysis