Night Market VR

Night Market VR is a group course project where we design an immersive VR game, allowing players to run a food stand in an Asian night market while learning to cook traditional dishes and explore the culture.

Project Overview

Night Market VR is an immersive first-person virtual reality game designed for individuals interested in exploring Asian culture and cuisine. Set in the vibrant atmosphere of an Asian night market, players take on the role of a small food stand owner. The game introduces users to a variety of traditional Asian foods, many of which they may not have encountered before, fostering cultural appreciation and breaking down stigmas associated with Asian cuisine.

Our primary goal is to educate players on the preparation of these foods while promoting a deeper understanding of Asian culture. Through interactive gameplay, Night Market VR encourages empathy for small business owners, urging players to consider the origins of the products they purchase. The experience is centered around a gameplay loop of preparing, selling, and purchasing food items within the market. In the current phase of the project, we are focused on the cooking and selling mechanics. Players will be tasked with preparing four traditional Chinese stews, requiring them to carefully manage order sequencing and cooking times to successfully complete each task.

Team Member

● Min Liu, second year graduate student in Design Research and Development, focus on concept arts and game item modeling
● Melina Oliver, third year undergraduate student in Communication Design, focus on environment building
● Wenxin Du, third year PhD in Statistics, focus on coding for interaction
Inspiration & Concept Arts

Game Item & Sound

For the interactive objects, we selected iconic foods and items commonly found at Chinese barbecue stands, including chicken hearts, lamb, lotus roots, and Chinese chives skewers. Supporting items like bamboo baskets, packing boxes, and order pads reflect traditional Chinese elements, enhancing the game’s realism and immersion. The ambient sound features the lively background noise of a crowded night market, accompanied by upbeat Chinese-style music. Players can also trigger various sounds, such as sizzling and grilling noises, as they interact with the cooking process.

Interaction Design

All interactions are implemented using C# scripting in Unity, and the design focuses on two main aspects: 1) realistic cooking procedures and 2) gameplay-specific mechanics. Skewers cook naturally over time, with visual changes in texture, sizzling sounds, and smoke effects for added realism. The gameplay revolves around players receiving random food orders, checking if the prepared food matches the order, and interacting with the environment—such as food becoming dirty if dropped on the floor—further adding to the authentic experience.

Environment Design

The environment is inspired by real Asian night markets, with a cartoon-style aesthetic reminiscent of games like Animal Crossing and Mineko’s Night Market. A nighttime color palette featuring purples and greens creates a lively yet cozy atmosphere. The food stand is designed with a compact layout, allowing players to move naturally within the space, mimicking the limited area of an actual stand. Shelves for raw food and cooked items are clearly defined, and warm ambient lighting enhances the authentic night market vibe while creating a welcoming atmosphere for the player.